Perks

""Used to have the higher advantage in battles""

Accuracy
More time at the firing range is never a bad thing - increase accuracy by 8%



Accuracy
More time at the firing range is never a bad thing - increase accuracy by 12%



Accuracy
More time at the firing range is never a bad thing - increase accuracy by 17%



Accuracy
More time at the firing range is never a bad thing - increase accuracy by 25%



Accuracy
More time at the firing range is never a bad thing - increase accuracy by 32%



Damage
New and improved ammo: guaranteed more effective - increase damage by 18%



Damage
New and improved ammo: guaranteed more effective - increase damage by 30%



Damage
New and improved ammo: guaranteed more effective - increase damage by 42%



Damage
New and improved ammo: guaranteed more effective - increase damage by 52%



Damage
New and improved ammo: guaranteed more effective - increase damage by 60%



Fireproof
Fire resistant armor helps these units keep their cool - panic immune and 10% fire damage resist



Fireproof
Fire resistant armor helps these units keep their cool - panic immune and 20% fire damage resist



Fireproof
Fire resistant armor helps these units keep their cool - panic immune and 29% fire damage resist



Fireproof
Fire resistant armor helps these units keep their cool - panic immune and 37% fire damage resist



Fireproof
Fire resistant armor helps these units keep their cool - panic immune and 44% fire damage resist

Fire rate
Proper weapon maintenance is crucial - increase fire rate by 17%



Fire rate
Proper weapon maintenance is crucial - increase fire rate by 25%



Fire rate
Proper weapon maintenance is crucial - increase fire rate by 33%



Fire rate
Proper weapon maintenance is crucial - increase fire rate by 41%



Fire rate
Proper weapon maintenance is crucial - increase fire rate by 48%



Poison resist
Immunity to poison, and toxic cloud damage reduction by 12%



Poison resist
Immunity to poison, and toxic cloud damage reduction by 17%



Poison resist
Immunity to poison, and toxic cloud damage reduction by 25%



Poison resist
Immunity to poison, and toxic cloud damage reduction by 33%



Poison resist
Immunity to poison, and toxic cloud damage reduction by 40%



Health
Doc has stumbled across some extra medical rations - increase health by 17%



Health
Doc has stumbled across some extra medical rations - increase health by 24%



Health
Doc has stumbled across some extra medical rations - increase health by 30%



Health
Doc has stumbled across some extra medical rations - increase health by 35%



Health
Doc has stumbled across some extra medical rations - increase health by 40%



Minimum wage
These units are low maintenance - reduce deployment cost by 17%



Minimum wage
These units are low maintenance - reduce deployment cost by 23%



Minimum wage
These units are low maintenance - reduce deployment cost by 28%



Minimum wage
These units are low maintenance - reduce deployment cost by 33%



Minimum wage
These units are low maintenance - reduce deployment cost by 36%



Rapid deployment
Your units stand at the ready - reduce offensive deployment cooldown by 5%



Rapid deployment
Your units stand at the ready - reduce offensive deployment cooldown by 15%



Rapid deployment
Your units stand at the ready - reduce offensive deployment cooldown by 24%



Rapid deployment
Your units stand at the ready - reduce offensive deployment cooldown by 32%



Rapid deployment
Your units stand at the ready - reduce offensive deployment cooldown by 39%



Fast reload
New magazines make reloading a breeze - increase reload speed by 12%



Fast reload
New magazines make reloading a breeze - increase reload speed by 17%



Fast reload
New magazines make reloading a breeze - increase reload speed by 25%



Fast reload
New magazines make reloading a breeze - increase reload speed by 33%



Fast reload
New magazines make reloading a breeze - increase reload speed by 40%



Speed
Endurance training is starting to pay off - increase speed by 10%



Speed
Endurance training is starting to pay off - increase speed by 20%



Speed
Endurance training is starting to pay off - increase speed by 29%



Speed
Endurance training is starting to pay off - increase speed by 37%



Speed
Endurance training is starting to pay off - increase speed by 44%



Steady
New body armor absorbs impacts - reduced stagger chance by 23%



Steady
New body armor absorbs impacts - reduced stagger chance by 31%



Steady
New body armor absorbs impacts - reduced stagger chance by 40%



Steady
New body armor absorbs impacts - reduced stagger chance by 53%



Steady
New body armor absorbs impacts - reduced stagger chance by 67%



Unstoppable
Even barbed wire can't slow down your units - reduce slow down by 30%



Unstoppable
Even barbed wire can't slow down your units - reduce slow down by 42%



Unstoppable
Even barbed wire can't slow down your units - reduce slow down by 52%



Unstoppable
Even barbed wire can't slow down your units - reduce slow down by 62%



Unstoppable
Even barbed wire can't slow down your units - reduce slow down by 70%



Heroic Perks
Heroic Perks are extremely rare, as a lot of players with a long time playing haven't seen a single Perk, though that some beginners already had one right from the start. They can only be used by promoted units (units that are promoted using a lot of Valors).

These perks really make your units go imaginary strong and can be disastrous to the enemies if used correctly.

Perks can be obtained from Elite card packs. Some reported cases showed that they can also be obtained from successful Attacks as well, but at a very rare rate.

Poison Bullets
Chance to fire poison coated bullets

Restricted Units Cannot be used by granade launcher,Flamer, Rocketeer,Chemist,Riot,Bombardier



Bloodthirst
Dealing damage heals this unit 15% of the damage dealt

Restricted Units Cannot be used by Chemist,Flamer



Endless Clip
Killing a unit will completely refill the current clip

Restricted Units Cannot be used by granade launcher,Flamer, Rocketeer,Chemist,Riot,Bombardier



Iron Lungs
Immune to panic from poison,fire, and tear gas



Volunteers
30& chance to spawn an additional unit



Scavenger
Increases Munitions gained by kills from this unit by 20%



Tips

 * Minimum wage is effective at offense like in war while Rapid deployment is more used in defense than offense.
 * Grunts always need Speed perk, it makes them faster for scouting bases.
 * Volunteers heroic perk is more effective in expensive Units and Units that deploys in one.
 * Use iron lungs in defense so they are immune to panic